Wednesday, November 7, 2007

The Domino Effect: Price wise

The Domino Effect: Price-wise

Believe it on not there’s yet another phenomenon that could lead to the inevitable economic down-fall of Endless-Online. It’s called The Domino Effect. I’ve collected some data and made quite a few inferences of how it will/would happen. I’ve even included an example. Below is the result of the data I collected.

What is the Domino Effect?:

Similar to how when a domino falls on another, each domino affects another. If it wasn’t for the “pushing-motion” caused by the domino behind any other domino; no domino would be able to fall.

How is this related to Eo prices?:

Think of it like this, if the cost of ingredients to make an expensive product go down, then obviously the expensive product’s price will go down as well. If the casual class isn’t controlling the price of smaller items, which make up larger items then who is? Whoever is controlling these items clearly control larger items and if there are more expensive-ingredient-based items like oron, than originally-expensive-items like saw swords then the people in control of the ingredient-based-items control the economy. If a more responsible class like “Eo-democrats” were to take over the ingredient-based-items then I’m sure the economy wouldn’t fall (or would be delayed). We have three choices. 1, take action, 2, let the “Eo-republicans” remain in control, or 3 stop playing Endless-Online.

Whichever choice you decide to make will definitely affect you in the long run, for better or for worse. I’ll add a poll asking what you think of the Domino Effect.

Note: I added a new Kara-Komic to the bottom of the site, check it out!

For those confused…

Clear example:

Items that are ingredient-based like oron and frost/fire arrows’ prices are controlled by the cost of the ingredients to make them. If ice cubes cost 3k and it takes 42 ice cubes to make frost arrows then the price of frost arrows will range from 125k-130k.

Items that are originally-expensive like saw swords, and draco/dracota don’t need ingredients to make them. The price of these items are based on rarity, and how many there are in Eo. The price eventually decreases over time, or from outside forces (massive junking).

If there are more ingredient-based-items instead of originally-expensive-items, then there is still a chance to save the economy. If a more responsible class emerges and takes control of the ingredient-based-items then they would control originally-expensive-items and the casual class would be helpless. There’s still hope. See you next time.

---Karagu